Communication Game explores the performative properties of mediated communication. It takes the form of an online chat room and participants can join the chat room via a unique url and are prompt to perform in certain way. However, unbeknown to them, each url is embedded with a different mediation/deceiving strategy.

Watch the live chat below:
Speaker 1’s keyboard actions are directly broadcast to all other participants but the self-revealing speaker. Try it out below:

Speaker 2’s reactions are delayed for a random period (max. 20s) for all other participants but the appreciating speaker. Try it out below:

Speaker 3’s words are randomly selected and replaced with ‘...‘ for all other participants but the advising speaker. Try it out below:

Communication Game is largely inspired by the exercises and technologies during the Experiments in Networked Performance course from School for Poetic Computation (taught by Tiri Kananuruk & Todd Anderson).